Search results for "fictional time"

showing 3 items of 3 documents

Remembered, Read and Experienced Time in Virtual Text (= Tempo lembrado, lido e experienciado no texto virtual)

2015

In this article I will scrutinize Screen (2002, by WARDRIP-FRUIN & al.), a literary work set and experienced in a CAVE Virtual Reality environment, especially from the perspective of its temporal aspects. There are obvious themes of remembering, forgetting and textually constructing the past in this work, but most notably, Screen emphasizes the temporality of the reading act itself. I will analyze this highly special work in relation to the remembered, read, and bodily experienced time, and thus, attempt to better understand both the notion of fictive time and the temporality of fiction. peerReviewed

CAVEfictional timescreenvirtual textvirtuaalitodellisuus
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Tempo lembrado, lido e experienciado no texto virtual

2015

In this article I will scrutinize Screen (2002, by WARDRIP-FRUIN & al.), a literary work set and experienced in a CAVE Virtual Reality environment, especially from the perspective of its temporal aspects. There are obvious themes of remembering, forgetting and textually constructing the past in this work, but most notably, Screen emphasizes the temporality of the reading act itself. I will analyze this highly special work in relation to the remembered, read, and bodily experienced time, and thus, attempt to better understand both the notion of fictive time and the temporality of fiction. Neste artigo vou examinar Screen (2002, por Wardrip-Fruin & al.), uma obra literária experimenta…

LiteratureFictional timeVirtual textoForgettingbusiness.industrymedia_common.quotation_subjectPerspective (graphical)lcsh:Literature (General)CAVETemporalityArtVirtual realitylcsh:PN1-6790Virtual realitylcsh:P87-96lcsh:Communication. Mass mediaAestheticsScreenReading (process)Set (psychology)businessRelation (history of concept)media_common
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Playing with Time in Digital Fiction

2015

The exceptional quality of digital fictions lies in their inherently dynamic nature, how they may be flexibly programmed to generate new content and alter the already existing contents. This adds a new temporal level, compared to traditional fictions. Digital games, especially, incorporate aspects of simulation and narration in their structure. As interactive and dynamic media form, games are specifically temporal in nature. They offer us the flexibility and preciseness of digital simulations, with the potential of psychologically engaging narrative qualities, which together open up a whole new field of experimenting with temporally dynamic media. Much of the new media fictions partake in a…

Structure (mathematical logic)Flexibility (engineering)Cognitive scienceLiteraturetemporaalisuusbusiness.industryField (Bourdieu)media_common.quotation_subjectthe Spore (game)ComputingMilieux_PERSONALCOMPUTINGkerrontaTemporalityArtNew mediathe Braid (game)WrightQuality (philosophy)fictional timeNarrativesimulointibusinessdigital fictionmedia_common
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